General Notice on the Library Wall
A dwarf should be able to:
tend a child, plan an invasion, butcher a hog, pilot a gyrocopter, design a fortress, write a ballad, balance accounts, build a wall, set a bone, comfort the dying, follow orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, make sense of engineering schematics, cook a tasty meal, fight efficiently, and die gallantly.
Specialization is for Sillithids.
((Apologies to Robert Heinlein, and /salute to Lazarus Long.))